International Conference on Advanced Research in Technologies, Information, Innovation and Sustainability
This workshop focuses on the applications of computational mathematics to simulation and data analysis in various fields of science and engineering. It seeks to highlight the potential of interdisciplinary interactions as a source of new knowledge.
Contributions with new research results involving computational mathematics, numerical methods, high performance computing, and their applications in different fields, such as fluid mechanics, mass and heat transfer, econophysics, weather forecasts, medical or biological processes are welcome.
Is the second edition of the CICITE, a multidisciplinary workshop that focuses on the challenges and the impact of communication and information technologies on education in a transversal way. Due to the impact of the COVID-19 pandemic, that hit the world population in early 2020, and required governments to take emergency action in the most varied areas of society in order to contain its spread. Most countries have adopted WHO guidelines, which has led to the closure of schools. Education agents were immediately forced to reinvent themselves and adapt to a new educational model supported by digital technologies and based on online education methodologies. Many were, and continue to be, the challenges experienced by students and teachers, and new strategies adopted to mitigate the effects of the transition to online teaching, as well as the future prospects for education.
Gamification can be seen as the art of engaging users on some specific goal. These goals range from a simple fuel meter that allows the driver to know his cheapest rides, to complex software tools, used to engage students in their education process, or to motivate company collaborators achieving the organization goals. In the last few years, gamification is being used everywhere, reinforcing user’s attitudes which, in turn, generate positive results in a specific process. Despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. At the same time, gamification is currently seen as the savior for all problems, but there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. The main goal of this workshop is to share, discuss and evaluate different approaches and issues faced in integrating games into empresarial and education contexts, and what tools are available or being developed for supporting this methodology. This workshop will be targeted not just to the technologic support of gamification, but also on its methodologies and psychological studies. It will be valuable for practitioners, researchers and teachers.
In this workshop the current research topics such as agents performed to personalized health systems for autonomous assistance, intelligent agents to manage patient care, information agents that retrieve medical information, intelligent and distributed data mining, and multi-agent systems that assist the doctors in the tasks of monitoring, decision support and diagnosis, multi-agent systems focused in well-being.
In SMARTIS 2022, an approach to the Digital Transition applied to the Tourism Sector is imperative. The main objective is to enable a discussion resulting from the intersection of these two domains.
The COVID-19 outbreak is having a devastating impact on the global economy, with the tourism industry being hit hard by the pandemic containment measures. In Europe, the Recovery and Resilience Program (PRR) is being implemented and one of the three main axes is the Digital Transition. The question that arises is how technologies can revitalize and boost tourism, in a context of a true digital transformation?.
This workshop will create a space for sharing and discussion of existing work in this area and the future of AI techniques applied to emergent topics. The goal is to encourage further applications industry of existing work and to encourage more researchers to explore AI as a means for improved systems automation and efficiency.
CICT 2023, directs its efforts to generate new knowledge and technologies that allow improving the quality of life of human beings, contributing to their digital security, through the convergence between different areas of Information and Communication Technologies, focusing on the treatment of related issues. with attacks/defenses of technological infrastructures, as well as computer forensics.
This workshop calls for original research in the field of electronic and telecommunication engineering for applications in all fields of science and technology. IWET 2023 remains one of the challenges posed by business and industry in the Information and Communication Technologies (ICT) sector, namely in the areas of electronics, telecommunications and computers.
This workshop calls for research revolving around digital marketing and related technologies field. Papers at the intersection of these two domains are especially welcome and we incentivize authors to take the overarching conference theme of technology in consideration in their submissions.
We aim at bringing together scholars interested in the ever-evolving dynamics of the digital world and their impact in marketing and branding theories and practices. An up-to-date knowledge on digital marketing and technologies is essential to tackle the broader challenges that come together with connectivity, globalization, and the increasing use of technology in the management of organizations and in the markets.
Papers from marketing and other management areas are welcome. There are no paradigmatic or methodological preferences but papers should meaningfully advance current knowledge.